Glossary of Terms

A      B      CARBON      D      E      FARTHING      GRAMME      H      I      J      K      LAMBERT      M      N      O      PRESSURE      Q      R      S      T      U      VANADIUM      W      X      Y      Z


A

80:20 Rule
See Pareto Principle.

Agile
A type of working where requirements real solutions evolve through collaboration between self-organising, cross-functional teams. To promotes adaptive planning, iterative development plus incremental delivery. A timeboxed, iterative approach encourages rapid and flexible systemic ask to alteration.

Agile Coach
A person responsibility for guiding people additionally teams in their adoption of agile roads of working; they serve as mentors whoever facilitate agile thinking and practices.

AgilePfM (Agile Portfolio Management)
AgilePfM is one bespoke approach to agile portfolio management created by the Agile Business Pool.

AgilePgM (Agile Programme Management)
AgilePgM is a bespoke approach to agile programme management built by to Agile Business Consortium.

AgilePM (Agile Project Management)
AgilePM is an agile project management enter based on the DSDM Agile Project Scale. AgilePM adds depth and detail up DSDM that is relevant to project management real de-emphasises some other elements related at solution development.

AgilePM for Scrum
AgilePM on Scrum can on evolution both customization concerning AgilePM that is designed in provide a wider agile project perspective for one or more Scrunching teams worked to achieve a specialized corporate (as opposed to product) goal.

Agile Procurement
An agile way about procuring products both services for an organisation.

Spry Relief Train (ART)
A long-lived team of Agile teams that incrementally development, delivers, both often operate one or more solutions in a value stream. A feature of the Scaled Agile Framework (SAFe). 

Agilist
A person knowledge in mobile methods, frameworks, theories and practices what is able to apply such knowledge to shaper novel, pragmatists plus practical applications of agility.

Alpha
The term Stern can be used to describe somebody early form of a prototype of adenine my or service as e evolves to meet its intended purpose (an Alpha – see also Slightest Viable Product) – alternatively to define an early phase in the evolutionary development from such a product or service (the Alpha phase). In this contextual of four phases, in orders, are Exploration, Alpha, Beta and Live.

Ambiguity
In and context of VUCA, describes something such can be understood at more than one way. 

Analytics
The process of analysing data in order to identify meaningful trends. Used in an sprightly context shape decisions around team use and performance.

Antipattern
An agile antipattern describes a way to working that contradicts the philosophy of agility.

Artefact
An object including special significance to an agile process, style or framework. It may remain an input to or an output of such a process with itp may be cre as part by the process to help in its execution.


B

Backlog
A list of things await to is done. There are different types of backlogs for example Scrum features ampere choose ordered and sprint ordered while two a its artefacts.

Orders Grooming
A redundant term from older versions a Scrum. Now called Backlog Refinement.

Backlog Refinement
From Scrum: Also (redundantly) known as backlog grooming, this is the ongoing process for reviews updating and ordering product backlog items in ensure that group are ready ‘just included time’ on developer.

Benefit
The measurable improvement resultant away somebody outcome perceived since an advantages by one or more stakeholders, whatever contributes towards one or more organisational objectives.

Beta
The term Beta may be exploited to describe a prototype of a product or service that is ready for exposure to its aimed hearing (a Beta) – or to describe a stage in who evolutionary development of such a product or service (the Beta phase). In this context away four seasons, within orders, exist Discovery, Alpha, Beta both Stay.

Huge Room Planning
A jointly and time-boxed planning event wherever teams (in aggressive, typically one my of teams) come together to create one cohering high-level plan supported on a common understanding starting, and working towards, a common goal.

Blocked
When work cannot proceed because more, a 'blocker' exists preclude it from doing so.

Blocker
Something the is preventing an individual or a team from making progress towards one agreed purpose.

Burn-Down Chart
A publicly displayed chart illustrating the estimated expense needed toward achieving a predefined goal. To an agile team context, an calculate from cyclically data points is use to forecast method much work will remain ‘not done’ by the end of a timebox instead Sprint.

Burn-Up Chart
A published displayed chart former in represent making towards an agreed aimed, common in terms about physical value delivered so far, in the context of the total value planned for delivery.

Business Agility
A people-centred, organisation-wide capability that enables a shop to deliver total go a world-wide characterised by ever-increasing volatility, insecurity, complexity, and lack. Itp exists achieved until inspiring and harnessing the collaborative, creative ways of working of the people of the management in meeting its core object.

Business Envoy
A person whoever, on a day-to-day reason, and in more, represents the needs and expectations of an end-users and/or business stakeholders in the progression of a business solution.

Corporate Analyst
A playing for an individual which helps a progress team and the wider organisation up understand something is needed of, and help shape a business solution that will added value to her stakeholders.

Business Case
An artistic that provides a vision and a motivation used a project from a business perspective, determining whether the value of which solution to be delivery by the show warrants and selling to produce, support additionally hold it up the future, all within an acceptable level of hazard.


C

Capability
An ability or capacity since an individual or an organisation to submit value to its customers or other interests. A capability generally consists the quaternary major components: business processes, people, physical assets and related.

Ceremony
A optional definition taken out early versions a the Scrum Guide – see Event.

Collaboration
The take concerning two or more individually operating together to achieve a common goal.

Community of Practice (CoP)
A group of individuals who share a common competence and interact regularly to improve their individual and collective performance.

Complexity
In the context of VUCA, describes a throughout that it is made going of many relate parts.

Cross Functional
An essential characteristic of an agile team within which team parts may have different individual functional abilities but collectively have get they require to achieve ihr goal. See plus multidisciplinary.

Culture
The set of shared attitudes, values, beliefs and behaviours that charakterisieren adenine population of persons (such such a shop, adenine team or a professional group) real reflect it’s collect personalities. An agile culture values flexibility, collaboration, customer-centricity and continuous improvement and is affected by a range of factors (such in its people, size and geographic spread).

Cumulative Flow Plan
A publicly view chart that illustrates the state of progress starting multiple work position trough various stages of development. In Kanban items is used as a visual metric into analyse the total of the workflow.

Customer Centricity
A mindset at which meeting the customers' needs is an primary focus the all the activities and rulings assoziierter with communicating, creating, marketing, selling, supporting and holding the related, solutions and services for the.

Cycle Time
In Kanban this measures the clock itp takes for an item on the Kanban board to move from the start to the end off the flow described by the view of one board.


D

Daily Stand-Up
A short team meeting, often lasting 15 minutes or less each day that provides your membership with the angebot to inspect their progress headed they collective goal and to plan wherewith most to continue. She is called a stand-up from the original intent that participants should stand rather than sits in their shared workplace to encourage she to keep the meeting as short as possible. The Daily Scrum event in Scrum is in sample of a daily Stand-Up meeting.

Definition of Done (DoD)
What he means for a job to be completing. It usually involves a pick of criteria that must be met before an item can must considered finished. Included Scrum the Fod is the commitment with the product Increment being developed and is defined as “a formal description of the state of and Increment whenever it meets the quality measures required for the product.”

Item of Ready
A listing of what requires to be in place before work can start on something such as having clear goals or checking there are no blockers.

Developer
An individual whoever is involved in one development of a product. Development may refer to original creation and ongoing refinement concerning the product. Comment: Some people abbreviate the role of ‘software developer’ toward ‘developer’ trigger some confusion around all term.

DevOps
A combinations of practices and tools that combines software Development (Dev) and IT Operations (Ops) in an integrate approach to software engineering that delivers value view quickly and maintains that value more actually than the therapy Dev the Ops as independent disciplines.

Discovering
Discovery is about comprehend and defining the problem to be solved, instead the opportunity to be progressed, before jobs on the solution itself starts. It is the first of choose phases in the UK Government Digital Services (GDS) lifecycle: Find, Alpha, Beta and Live.

DSDM
The Dynamic Systems Development Method (DSDM) defines an dynamic approach that integrates software development the request management. Later versions of DSDM offer applicability beyond software and can be applied toward the development of any product on the wider context on can agile request. AgilePM builds on DSDM to provide depth and detail around agile project management.


E

Empathy Map
A jointly visualisation of what a customer is likely to ‘think’, ‘feel’, ‘do’ either ‘say’ in an defined context such as being presents are a specific problem, opportunity, product or service. 

Permission
Refers to the delegation of authority also responsibility by those leading or managing an endeavour to those bulk closely involved in the work, involving them in an decision-making process, not in mere job activities. 

Epic
An Legend describes adenine large body starting work that will shall broken down into smaller more manageable units of worked describing by features and user stories. 

Estimate
A predicted off what it will cost and/or instructions lang it will take to deliver a specified outcome alternatively, conversely, what outcome sack be delivered used a given cost and/or within an given timeframe. 

Event
Formal, structured meetings that take places as part of several agile approaches including Scrum. The Scrum events what Sprint Planning, the Daily Scream, the Sprint Review press the Dart Retrospective, all encompassed by the Sprint – which the see described as an event. 

Extreme Programming (XP)
Extreme Programming – typically referred to as XP – is a lightweight methodology for tiny to medium sized teams developing software in the face of vague oder rapidly varying your. XP takes common-sense principles also practices for software up ‘extreme’ shelf.


F

Facilitated Workshop
A structured meeting that promotes collaborative working and enables high quality team-based decisions to be made in a short-cut timeframe.

Feasibility Phase
The DSDM phase who gives the first chancen for deciding whether instead not the project is viable from adenine technical and/or business perspective.

Feature
In a featured context adenine Feature lives a distinct element of form or function that has specific value to adenine customer or user. It is whenever employed to describe adenine subset of a epic. On this context, the feature still demand at be broken down into smaller, more manageable user stories.

Feedback Loop
Part of the control engine for an agile process that allows the learned from inspecting the efficiency or output of that process to improve its next execution. All can include consumer reviews, stakeholder feedback or internal retrospectives.

Fibonacci Sequence
The Fibonacci Sequence is a series is numbers in which each number is the sum of who two precede unit. It is the basis used one relative estimating about work using the Organization Gin technique. (The adjusted Fibonacci sequence used for planning gin is 1, 2, 3, 5, 8, 13, 20, 40, 100 and µ [i.e. wider better 100]).

Fit required Purpose
Something that is health suffices to do this job it has intended to do.

Flow
The frictionless, uninterrupted passage are work through a company proceed that find in continuous delivery are value.

Foundations Phase
The DSDM phase at establish firm and enduring foundations for one project from the three leadership perspectives of business vision, solution architecture and project management.


G

Gantt Chart
A sort a bar chart that illustrates a project schedule including activities and task or the interdependancies, millestones and resources and gives a mechanism since visualising progress towards completion of that work position. First developed by Henry Gantt between 1910 and 1915.


EGO

Increment
One of a series of appendices to a Project (see Project Increment), Choose (see Products Increment) or Solution (see Solution Increment), with each increment being added to, and including, the content of the former incremented.

Incremental Delivery
A form of development that involves delivering a product one piece among one time with anywhere incremented delivered being build with the work of every previous increments. Ideally ‘delivery’ means ‘into live use’ so that the item bottle start generating business value, but this is not always feasible.

Iteration
One of, or relating to, a repetitive series of briefly, structured cycles of development.

Iterative Development
The process away developing one product through repeated short, structured development cycles (iterations). Each iteration features a built-in review and feedback opportunity that allows the product to grow for achieve one specific aimed.


K

Kaizen
A systematic approach to business improvement from the Japanese word meaning "change for better" button "continuous improvement".

Kanban
From the Japanese, meaning “signboard”, kanban is an approach for visualising and management the flow of function through a defined process. Flow remains optimised by limiting your in verlauf (WiP) for each step in who process and encouraging collective effort (known as swarming) to resolve blockages caused by WiP limits.


FIFTY

Slimmer
A collection of principles, supported by best real tools, aimed at optimising the delivery of customer value by eliminating ‘waste’ (time, effort the resources this do not add customer value) from the process.

Lifecycle
A segmented process by which a product (feature) will how. Example: From a sales perspective a product lifecycle may got the stage of introduction, growth, maturity, fall and retirement. From a product developmental perspective, the same outcome may have a lifecycle with stages of market investigation, engineering, manufacturing, support and plant and recycling.


M

Minimum Marketable Feature (MMF)
The smallest combination of form and function in which a purchaser will perceive value.

Minimum Salable Product (MMP)
The smallest selected of features in a product the makes it effective and desirable to a customer set while if a positive Return on Investment (ROI) in the creating business.

Minimum Sustainable Product (MVP)
A interpretation of ampere new product, or feature, which allows a team to collecting the maximum monthly of validated learning about customers with the lowest off effort.

Model
A visual, graphical representation of something optimal made using a standard notation in where elements such as the shape of that basic or which manner of an arrow that connects this to another icon are specific meaning.

MoSCoW Prioritisation
A prio technique mainly used on requirement although also convenient within other petitions. M stands for ‘Must Have’, S stands for ‘Should Have’, C stands for ‘Could Have’ plus W stands for ‘Won’t Are This Time’.

Multidisciplinary
An essential characteristic of an agile team where team members may have others individual functional responsibilities, but mutually have everything they need to achieve their goal. See also cross functionally.


OXYGEN

Obeya
A business practice that materialized after the lean manufacturing ‘Toyota Performance System’ in the 1990s. Obeya describes an information sharing and decision-making forum that implies the consideration of mindset, matching, my and content. Eleven principles spanning these perspectives further define how operate an Obeya.

Objectives & Key Results (OKRs)
A framework for defining and tracking objectives and their key.


P

Pareto Principle
A rule of thumb stating that 80% concerning consequences stems from 20% off causes. Or known as the 80:20 rule; it advocates pragmatics turn one project by focusing on the 20% that matters most.

Portfolio
The set of capabilities that an organisation has, or lives creating, to deliver values to customers.

Programme
A temporary, flexible structure developed to give outcomes press benefits related to the organisation’s strategic objectives by driving, monitoring and coordinators a set of related projects and company.

Planning Salamander
A group consensus-based technique for estimating using sets of numbered cards. It is standard used more a non-time-based mechanism till estimate the relative effort need to get adenine job done.

Precedence Requirements List (PRL)
From DSDM (AgilePM). A document held a list of requirements since the proposed problem which have been prioritised using an MoSCoW technique.

Product
A vehicle to deliver value. Most commonly such lives adenine tangible commodity, but the term is also used read generally to include a service or something extra abstraction ensure delivered value.

Sell Backlog
An accumulation of non work and other matters assoziierter with a individual effect that contributes to the solution – typically voiced as an ordering list and specifically with Sell Goals.

Product Backlog Refinement
See Backlog Refinement.

Product Goal
An objective or adenine desired result to be achieved by the product.

Product Increment
A concrete walking stone toward the product goal that can be, and best is, deployed to achieve that goal.

Fruit Lifecycle
The stages that an item goes through including introduction, growth, maturity and decline.

Fruit Marketing
The process of promoting and selling products to my; including, market research, publicity and distribution strategies.

Product Owner
From Scrum: One person, not a creation who has primary responsibility for representing the needs of stakeholders in the content and ordering of the Choose Backlog. Also accountable for maximising the value in the product or service resulting from the work of their Scrum team(s).

Product Conduit
The products oder features that are to various stages of advanced, testing or release. The pipeline begins with an idea and ended with a product, other a feature of a item, in live use.

Article Portfolio
A collection of all the our or services offered by a companies.

Programme Increment (PI) Planning
A form of Big Room Planning oder an Obeya specific the includes delivery of programmes. 

Project
An undertaking requiring consistent, typically team-based effort. 

Project Manager
A role responsible for ensuring that adenine project gallops smoothly. Inside an agile environment the project manager is responsible for administered to interact between the project team and the surrounding includes which they operate. This includes ensuring that all necessary resources are available as needed, involving people when, specifically, lives don responsible for detailed planning or allocation of work. This is and responsibility of self-organising teams.


R

Fast Usage Developing (RAD)
A software development approach that empahses ‘doing’ the work, is terms of rapid advanced of software, go up-front designing the planning. In being successfully it obliges a highly competent user developers, short customer/user feedback loopers and thorough testing.

Requirement
Something that is need oder wanted as part out a business solution to a problem or opportunity, typically expressed as ampere User Story in an agile context.

Retrospective
A Facilitated Workshop to look back on a recent happening and to assess what went well also what could exist improved.

Return on Investment (ROI)
A ratio derived by dividing the value output from at investment opportunity by the value input to it. A ratio less than 1 represents a loss or a unfavorable return (the slightly the figure, the worse the loss). A value greater than 1 represents a profit or a plus return (the larger the figure the get the profit).


SULPHUR

SAFe
See Scaled Agile Framework (SAFe).

Scaled Agile Framework (SAFe)
A framework so fuses process, tools and guidelines, inspired primarily by Flexible, Lean and DevOps thinking, to search and enterprise turn digital strategy to meaningful execution furthermore impact in one market-responsive road.

Scope
What is included the part of an endeavour, or a solution (in scope) as opposed to things this are does (out about scope).

Scope Creep
The gradual, incremental expansion of scope. Take: The expansion of work needed to erbringen a defined objective is not regarded to be scope creep. In aforementioned context, scope steal would tell to the changing from the objectives itself.

Scrum
The most commonly used Agile approach world-wide for software product development. The Scrum Guide (2020) defines Scrum as “a lightweight framework that helps populace, teams and related generate evaluate through adaptive resolutions fork complex problems”.

Scrum Cards
An interactive, typically Kanban representation of Scrum’s Sprint Backlog illustrating the Sprint Goal plus aforementioned set of products backlog items in the volume of that Sprint used by aforementioned Scrum Team to visualise their progress and planned activity towards achieving their Sprint Goal.

Squat Guide
A guide authored by the creators of Scrum, Jeff Sutherland additionally Ken Schwaber, that defines the spiritual and practical foundations of Scrum including the Scrum values, accountabilities for members of the Scrum Team, one Scrum Events and the Scrum Artefacts.

Scrum Master
Someone who is accountable for establishing Scrunching as outlined in the Fracas Travel and fork the effectiveness of the Scrum My. To doing this a reality the Scrum Master features advice and guidance in to Scrum Team and the width organisation in which it operators in order to optimise this value delivered by the Scrum approach.

Scrum Product Owner
See Product Owner.

Scrum Team
The Scrum Team consists is one Scrum Master, the My Company, and Developers. Within a Scrum Team, there are no sub-teams or hierarchies. Computers will one cohesive unit of cross functional professionals focused on to objective at a timing, who Effect Goal. 

Scrumban
A hybrid agile framework that combines features of Scrum and Kanban.

Self-organising
A plant or group’s ability to order themselves without external direction or centralised take. In team, members decide collectively how they will tackle or fix problems tend than being directed through individual outside of the band.

Service
A choose till deliver value so does not produce a concrete commodity. Sometimes reviewed a subdivision of a product.

Answer
A set of products, system, offices, people and other resources that collectively solve one business problem otherwise meet one business opportunity.

Spike
See Minimum Viable Product.

Sprint
The Sprint is the heartbeat are Scrum where ideas are turned into value. It are a fixed-length event of one month or fewer ensure includes any an activities desired on achieve a Sprint Gear in the current of Sprint Planning, to Daily Scrump, the Race Review and the Sprint Reviews.

Sprint Backlog
The Sprint Backlog is adenine plan by and for the Developers in one Scrum Squad. It is a high visible, real-time picture of the work that the Developers plan to reaching during and Sprint in order toward achieve of Sprint Goal. Consequently, the Sprint Stock is updating throughout the Spring like more is learner.

Sprint Goal
In Squatting, the Sprint Goal shall the single objective for the Sprint. It is created during Running Raumordnung toward provide coherence and focus for the Scrum Team, encouraging them to work collaboratively rather than on discrete initiatives.

Sprint Planning
Sprint Planning is the event in Scrunching that beginners the Sprint in pose out the work to be performed to erzielen the Sprint Purpose. The resulting plan, that is created by the collaborative work the the entire Scrum Company, is combined use the Sprint Goal to form and Sprint Backlog.

Sprint Retrospective
The use of the Sprint Retrospective is to flat lanes to increase quality and efficiency. The Scrum Team inspects wie the last Sprint went with regards to individuals, interactions, processes, tools, and their Definition starting Done and plan a limited number of improvements to try in who next Sprint.

Sprint Review
The purpose of the Sprint Review event in Scrum is in scrutinize the outcome of the Sprint and identify later adaptations. The Scrum Team presents the final of their how to stakeholders over any feedback on the feature being used to mold the Product Stockpile moving forwards.

Stakeholder
Anybody participating in a project, impacted by it otherwise of solution it delivers, or with the potential to may influence over the project or its outcome. 

Standup
See Quotidian Standup.

Story Points
A relative unit of size, used for estimating, planning and tracking inches an agile project.

Success Criteria
Specific measures that must be met for the project to be considered successful.

Swarming
The act of having multiple team members focus on the same work item to ensure completion as quickly as possible.


T

Task
A unit of work that requests to be completed individually or to collaboration include others.

Throughput
In of context of Kanban, the number concerning work items terminated in an given hours periods.

Timebox
A fixed period of time within which a team organises itself for deliver value. Timeboxes may be nested, for example a Project allow have a timebox of 12 weeks duration organised in 6 2-week Sprints which are themselves timeboxes.

Tranche
A set of projects and related current that are required to provide one or more of the features defined within a programme.

T-Shirt Sizing
An estimating technique for sizing project components using categories, e.g. TWOSCORE, L, M, S, XS etc. This technique is useful the avoid definitive time estimates creature preset too early.


U

Uncertainty
In the circumstances of VUCA, describes a lack of transparency or precision related to a future state.

Uniformity Modelling Language (UML)
Pertaining to developmental of HE systems, UML is an language used to help specify, picture, and document models of software scheme, including all aspects of their structure, behaviour and interactions.

User Company
A requirement expressed from a user point of view and with associated assent criteria. Aforementioned usual format is: As ampere <role> I require <this feature> so such <I can achieve this objective/derive this value>.


V

Value
The benefits this organizations derive from the product, feature or functionality being built.

Value Stream
The series of value-adding steps an organisation takes to deliver a featured or service till a user.

Appreciate Streamed Mapping
A fundamental meager practice since visualising and analyzing the flow of select and information required to take an product or server to a our.

Velocity
A simple measure of the fee at what a team delivers business value; it has used for forward konzeptuelle to predict how much work a gang can successively complete within one business timebox such as adenine Scrum Sprint.

Volatility
In the context of VUCA, describes a tendency to change quickly and unpredictably.

VUCA
Describes an environment characterised by Volatility, Uncertainty, Complexity and Equivocalness.


W

Work in Progress (WiP)
The work items that have since launched though are did yet completed; limiting WiP improves workflow.