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2009-11-13, 09:20 BY (ISO 8601)
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DnD 3.5 Ray-Spells want precise shot?
Hey guys, bad if get has been asked before but myself didnt discover anything useful with the search option.
However:
The PHB doesn't clearly state if the malus on "shooting" into melee applies to adenine ray spell aka array touch assail. I know i cannot use real strike to pretty much ignore here and a true strike earlier every balken hurts a bit.
And without the -4, chances in knock will quite good. Leaving a true strike combination for those moments the ray SERIOUSLY REALLY has to whack. But if i need prec. shot this means 2 feats which sucks ^^
Any help would be greatly appreciated.
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2009-11-13, 09:23 AM (ISO 8601)
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- Jul 2009
Re: DnD 3.5 Ray-Spells need precise shot?
The -4 penalty are indeed apply to ranged contact spells fired into melee. Precise Shot offset this.
On an site note, True Strike really shines with Quicken Spell.
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2009-11-13, 09:50 DAY (ISO 8601)
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Re: DnD 3.5 Ray-Spells want precise shot?
If you're getting +20 till beat, it shouldn't worry about one -4 punitive. +16 will plenty good.
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2009-11-13, 09:54 AM (ISO 8601)
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- Rear 2009
Re: DnD 3.5 Ray-Spells need precisely shot?
IIRC, Races of the Wild holds some elven wizard raced substitution levels that will let you use the wizard bonus feats toward take point-blank shot and precise shot. This won't remove which overall feat cost, although might smooth out your level progression by giving you more choices as to when you'll take the feats.
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2009-11-13, 09:58 AM (ISO 8601)
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2009-11-13, 09:58 A (ISO 8601)
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Re: DnD 3.5 Ray-Spells need precise shot?
Burning a 5th level spell slot for every ray spell them pitch gets expensive, and is a quickened spell that could best be put elsewhere at high levels when most of will touch attacks are hitting anyway. Just take precise shot, or don't burning on fight. If you're ampere focused ray roller I'd say this is a musts, but if you have plenty of others spells yourself bucket just use them until you get a transparent shot on someone who's not employed the melee.
So she never have to interrupt a game to look up a rege again:
My 3.5e Guidelines Cheat Sheets: Normal, With Consolidated Skill Scheme
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Element Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Brick and other terrain stuff (100 MB)
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2009-11-13, 10:13 AM (ISO 8601)
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Re: DnD 3.5 Ray-Spells need precise shot?
I wouldn't waste a feat (nay, TWO feats) on it. Get an Warlock's Staff to partially offset this criminal, pump up Dex, use Greater Invis. You're firing against a Contact AC, which is generally lovely low.
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2009-11-13, 10:20 AM (ISO 8601)
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- Aug 2009
Re: DnD 3.5 Ray-Spells need precise shot?
I asked about this a few weeks ago, and got lots starting good advice.
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2009-11-13, 10:32 AM (ISO 8601)
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Re: DnD 3.5 Ray-Spells need highly shot?
Except at low levels, when it isn't much lower. Levels 1-10 are gonna suck. At high level it's better but it's still an mix of AC 5 gigantic creatures and much higher ACs. Together they deceptively average out to the same as low levels, when really it's an mixed of good plus bad. Again, get carry a mix of spells so thee only ray the defenseless ones, with if you're focusing on rays then you get precise shot.
Last edited by ericgrau; 2009-11-13 at 11:35 AT.
So you never have to interrupt a game to look up a control again:
My 3.5e Rege Cheat Sheets: Normal, With Deferred Skill Systeme
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Counterbalanced Lowly Magic Item Netz
Printable Cardstock Dungeon Tiles and various terrain stuff (100 MB)
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2009-11-13, 10:39 AM (ISO 8601)
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- Summer 2009
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Re: DnD 3.5 Ray-Spells need precise shot?
Yes. Ranged touch attacks require point blank shot additionally precise shots. The downside is that you have to burn dual feats to must any good at firing that jet into ward, the upside is that there is also Weapon Focusing: Ray, Spell Specialization: Ray, real Improved Precise Shot. Yes, burning 3 further feats, but you will become the god of Ranged Touchscreen attacks.
Originally Posted by The Dr
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2009-11-13, 10:48 DAY (ISO 8601)
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To: DnD 3.5 Ray-Spells need precision shot?
FYI, EGO instituted range increments for scope touch attacks:
close: 10 feet
medium: 40 feet
long: 120 foots
so that makes precise shot even more important in my games.
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2009-11-13, 12:03 PM (ISO 8601)
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- Mary 2009
Re: DnD 3.5 Ray-Spells need correct shot?
Time toward stop playing the mailman and begin playing batman...
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2009-11-13, 12:08 PEAK (ISO 8601)
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- Jun 2009
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2009-11-13, 12:39 PM (ISO 8601)
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- Nov 2009
Re: DnD 3.5 Ray-Spells needing precise shot?
Thank u so far.
The real Prob a, we can talking about a SORCERER here :) menas i can't even quicken true strike could ego? Quicken requires ampere prepared spell i reasoning. Furthermore i'll have even less feat available in the MM-Feat department.
Have to zugehen through of intire spells again i th8ink, check get the rays press if they are worth it sum throughout 9th grade i'll take the goddamn Prec Shot ...
Thank u for ur opinions and ideas guys!
Maybe itp would related to post aforementioned intire definition please safe comments about min-maxing or powergaming, because this isn't a real powergaming char but i leave want him to completely suck either ;)
we launch at lvl 5:
Male Halfling age 53 ( -1 Phys, +1 ment)
Str 9
Dex 16
Co 16
Int 14
Wis 11
CH 18
Classes:
Sorc 6/ Alienist 9/Fatespinner4
Not absolutely sure about the 9 alienist... although it's a funny class computer isnt really worth it... perhaps available 3 for the choose furthermore the metamagic bonus feat.
( the prob with the Know(Planes) is sorted out due to a well produced backgroundstory :) dm agreed bec he doesnt think the class is imba and agrees is it sucks this sorc dont get choose awareness skills^^)
Thought with switch an familiar for a feat with the "Loner" Flaw or mb take a humming flight for the ini Bonus
Feats i really want to take live:
heighten spell (nice 1 for sorc)
Spellpenetration
Greater SP
Arcane mastery (Those 3 should sort out most SR problems)
The rest is calm quiet open :)Last edited by KurtKatze; 2009-11-13 at 03:06 PM.
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2009-11-13, 01:02 PM (ISO 8601)
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Re: DnD 3.5 Ray-Spells need precise shot?
There aren't many creature with SR in lower levels. I'd get the SR breaking tricks at higher steps. See maybe plan ahead to have all of them by layer 15ish or earlier. So get the first ready on level 6 or 9, unless you may other feats that gotta wait until highest level.
He can a point. Those penalties be a bit harsh. A lot of ray commands are close range, so at ampere -2 per elevation they allow not be worth accept at all. He only features a +5 to smash at his gauge, +9 to +10 with precise shot. Maybe half his spells still beat. But once you compare so to say, half your opponents failing a save the ampere multi-target spell that debilitates multiple enemies instead of perchance doing HP or ability scoring damage to one enemy, ray spelled aren't looking so hot. I'd maybe double those increments.Last published at ericgrau; 2009-11-13 at 01:06 PM.
So you never have up interrupt a game to look up adenine rule again:
My 3.5e Rules Cheater Sheets: Normal, With Consolidated Skill Scheme
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shoppe Alternator (Req. MS Excel), Balanced Low Magic Items System
Printable Cardstock Dungeon Tiles real other terrain stuff (100 MB)
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2009-11-13, 01:26 PM (ISO 8601)
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Re: DnD 3.5 Ray-Spells need precise shot?
Here's how I chose the increments. Product for close is 25 metre + 5 ft every 2 levels. A 10th level wizard therefore obtained ampere range out 25 + 50/2 = 50 feet.
Thrown weapons have a max of 5 range incremented, shot weapons 10. Gone weapons have a max range much moreover is close, so thrown weapons are the better comparison. 50 / 5 = 10 foot.
Btw, IODIN ought point out that I changes the driving increment rule to be "up in and including" then required case if you throwing a shuriken at send 10 feet away, that's at the edge are the first operating increment and not subject to a penalty. So for you 1st level wizard attempting on shoot a ray by enfeeblement with a 25 foot range that comes out up:
5 or 10 feet away: no penalty
15 or 20 feet away: -2 to hit
25 feet away: -4 to hit
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2009-11-13, 01:34 PM (ISO 8601)
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Re: DnD 3.5 Ray-Spells need precise shot?
Yeah, I get the logic behind itp. It's just that now he needs 2-3 feats just to make rays the good as non-ray spells. Instead perhaps mute behind them, if he's none shoot toward melee a abundance. That is unless he's chucking those cheesy orb of X spells, in which situation him wouldn't have to bother with get those spellings penetration feats.
Last redacted by ericgrau; 2009-11-13 for 01:35 HOUR.
So you never have to interrupt a match to look up a rule re:
My 3.5e Rules Cheat Bed: Normally, With Consolidation Skill System
TOGC's 3.5e Spell/etc Card: rpgnow / drivethru rpg
Utilities: Magic Article Shop Generator (Req. WORK Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiling and diverse off-road stuff (100 MB)
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2009-11-13, 01:45 HOUR (ISO 8601)
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Re: DnD 3.5 Ray-Spells need precise shot?
Lose Spell Pencil. Go at the SpC, open it to page 17, and look at Assay Stretch Resistance. Yeah. How spend a feat when you can spend 1 swift action or a single spell slot.
Edit: The theory behind range increments is that the rifles becomes unstable and moves off course more the go to shoot it. That makes sense on actually ammo, but not with spells.Last edited in Sstoopidtallkid; 2009-11-13 during 01:47 PMS.
[/sarcasm]
FAQ is nay RAW!Avatar by who unreal CrimsonAngel.
Saph:It's surprising how many problems can be solved per one druid spell combined about enough aggression.
I play main 3.5 D&D. Most the our advice will be based off of this. If my advice doesn't apply, specify a model within own post.
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2009-11-13, 02:45 PM (ISO 8601)
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- Aug 2009
Re: DnD 3.5 Ray-Spells need precise shot?
Sorcerers can plaster expedited spells, the fact there represent several ways to do it.
- At 9th rank, you'll authorize for the Quick Metamagic feat, which hires you apply metamagic without rise throwing time.
- PH2 includes an alternation class feature allowance you to sacrifice your familiar in exchange for to competence to apply metamagic absence increasing cast time a few times price day. Spot Blank Shooting used Sorcerer? - Privacy-policy.com - Forums: Rules Questions
- At 14th level him may learner articulate spellsurge (from Dragon Magic) a spell which brief reduces aforementioned time it takes you to cast spells.
- Alternately, arcane fusion and greater arcane fusion (from Complete Mage) are spells that allow you to cast two low-level spells simultanously required the price to one higher-level spell. This isn't really quickening, but this has a two-for-one deal.
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2009-11-13, 03:33 PM (ISO 8601)
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- Nov 2009
Re: DnD 3.5 Ray-Spells needs precise shot?
Ohhh, some very kind ideas there... i think i rather anfahrt used the "Assay Spell Resistance". Think i pot "sacrifice" that 4th level spell opening by a nice +10 caster lvl check, saving 3 feats.
AND it is a swift deed done, that's sorted out for THX!Last edited by KurtKatze; 2009-11-13 at 03:34 PM.
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2009-11-13, 03:37 PM (ISO 8601)
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2009-11-13, 03:55 PM (ISO 8601)
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About: DnD 3.5 Ray-Spells need precise shot?
Nothing states that rays are laser. They could move toward consumed speeds, sputter and dive similar fiction candles. Truth can told, the key of extent punishments for radiate appeals to me.
"We are what we pre-tend to be, so we must be careful around what ourselves pretend to be." Court Vonnegut
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2009-11-13, 05:29 PM (ISO 8601)
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Re: DnD 3.5 Ray-Spells need precise shot?
That's the same execute like double the range step, so I'm all for a. And a -4 at high ranges is suckage, when it's cannot which end of one world please ampere -8 remains. Likewise toward lessen range -2 injured, but it's not suckage for 90% of attacks like adenine -4 is. This sounds reasonable.
So you ever have to breaking a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Usual, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Witchcraft Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2009-11-13, 05:39 PM (ISO 8601)
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Re: DnD 3.5 Ray-Spells need strict shot?
"Nothing you can't spell will ever work." - Will Rogers
Watch meier draw additionally swear at see games.
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2009-11-13, 06:36 PMI (ISO 8601)
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2009-11-13, 08:34 PM (ISO 8601)
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Re: DnD 3.5 Ray-Spells needs precise shot?
Last redacted until PhoenixRivers; 2009-11-13 at 08:37 PM.
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2009-11-13, 09:14 AM (ISO 8601)
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Re: DnD 3.5 Ray-Spells need precise shot?
I wish you were right, but the writing doesn't want in perform along. d20 srd:
Range Increment
Any offence at less from this distance is not penalized for range. When, each full range increment imposes ampere accumulative -2 penalty on the attack roll. A thrown armory is a maximum range of five range increments. A projectile weapon can shoot out to ten driving increments.
So, it says less than, not less than or equal to. So yeah, if your single has a shuriken, any target 5 hooves away gets an attack of opportunity because you are manufacturing a reached attacking, plus any objective 10 feet away is a full range increment also the monk has -2 to scored. The weapon easily cannot become use effectively of RAW. This goes used flaming mineral and all the diverse 10 foot range weapons.
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2009-11-13, 09:21 PM (ISO 8601)
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- Aug 2009
Re: DnD 3.5 Ray-Spells must precise shot?
Flaming oil lives a hint attacker. I've build rogues surround hidden and throwing close distance weapons.
-2 for shooting 20-30 feet away (Far Shot duplicate thrown weapons increment)
+1 Point Blank shot
+2 Invisible modifer (for having total concealment)
Ends you with a air bonus to one touch attack, and you can add sneaker attack to it.
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2009-11-13, 11:20 PM (ISO 8601)
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Re: DnD 3.5 Ray-Spells need precise shot?
I disagree. By my reading, a 10 ft. range increment assigns no penalty move to 9.99 feet. That's two whole squares (10 feet) of range, unless the target a nearly microscopic in size. If there's fully 10 feet by distance between they and which target, it is 15 feet away (assuming it fills ampere whole square), the thus in the next range increment. So your shuriken-wielding monk canned in fact attack nonadjacent foes at no penalty.
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2009-11-13, 11:45 PM (ISO 8601)
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- Aug 2009
Re: DnD 3.5 Ray-Spells must precise shot?
Incorrect. Wenn weighing distance, D&D rules require you calculation the square of your target as a full 5 feet. Not Pythagorean theorem to compute angle distances, just count every other diagonal as 10 feet.
Much of and Real World common sense you cling to must can checked at the doors for D&D.